powers-shade

Eldritch Blast

Eldritch Blast
Warlock Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-WillArcane, Implement
Standard ActionRanged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Shadowpact Dagger: +14 vs. Reflex; 1d10+8 damage.

Spiteful Glamor

The sight of Shade’s power unleashed unravels the minds of his enemies. This spell is his favorite for enemies who have not been hurt yet.

Spiteful Glamor
Warlock Attack 1
The mere sight of you is anathema to your enemy.
At-WillArcane, Implement, Psychic
Standard ActionRanged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points.
Shadowpact Dagger: +14 vs. Will; 1d8+8 psychic damage, or 1d12+8 psychic damage against a target at maximum hit points.

Cursebite

Cursebite
Warlock Attack 1
The shadowy aura of your curse grows teeth long enough to take a deep bite.
EncounterArcane, Implement, Necrotic
Standard ActionClose Burst 20
Target: Each creature in burst under your curse
Attack: +14 vs. Fortitude
Hit: 2d8+7 necrotic damage

Deathboon

Deathboon
Warlock Attack 7
At your bidding, a Shadowfell patron extends a thread through the target’s lifeline. If the line snaps, some of the power returns to you. The rest goes to your patron.
EncounterArcane, Implement, Necrotic
Standard ActionRanged 10
Target: One creature
Attack: +16 vs. Reflex
Hit: 2d8+8 necrotic damage. If this attack drops the target to 0 hit points or fewer or if this attack bloodies the target, you deal 1d8 extra damage with an attack you make before the end of your next turn.

Army of the Night

Deathboon
Warlock Attack 7
Your shadow magic spawns a phantom mob in your foe’s mind, and the mob spurs the foe to strike out at its allies in terror.
EncounterFear, Illusion, Shadow, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. Will (shadowpact dagger)
Hit: 2d8+8 necrotic damage. If this attack drops the target to 0 hit points or fewer or if this attack bloodies the target, you deal 1d8 extra damage with an attack you make before the end of your next turn.

Soul Reaver

Soul Reaver
Shadowblade Attack 11
Your shadowblade bites deeply into your foe, cutting through flesh, soul, and shadow.
EncounterShadow, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. Reflex (shadowpact dagger)
Hit: 3d8+6 damage, and you gain a gloom shard.

Second Wind

Second Wind
You dig into your resolve and endurance to find an extra burst of vitality.
Encounter
Standard ActionPersonal
Effect: Spend a healing surge to regain hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Crown of Madness

Crown of Madness
Warlock Attack 5
You cause an illusory, twisted crown to appear around the target’s head. Under its psychic assault, your enemy loses the ability to distinguish friend from foe.
DailyArcane, Charm, Implement, Psychic
Standard ActionRanged 10
Target: One creature
Attack: +14 vs. Will
Hit: 2d6+8 psychic damage.
Miss: Half damage.
Sustain Minor: The target makes a melee basic attack against one of its adjacent allies of your choice (save ends).

Consuming Ray

Consuming Ray
Warlock Attack 9
You barter with your pact holder for temporary power, consuming your own life force for a powerful attack
DailyArcane, Implement, Necrotic
Standard ActionRanged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier necrotic damage
Miss: Half damage.
Effect: You can choose to lose a healing surge. If you do so, the target takes ongoing 5 necrotic damage (save ends).
Shadowpact Dagger: +14 vs. Will; 3d8+8 necrotic damage (+3d6 critical).

Terrifying Visage

Terrifying Visage
Assassin Attack 1
Your face distorts into a horrid visage, which drives your foes before you, but leaves one victim rooted in place.
DailyFear, Implement, Psychic, Shadow
Standard ActionClose Blast 5
Primary Target: One creature adjacent to you in blast
Primary Attack: Dexterity vs. Will
Hit: 2d8 + Dexterity modifier psychic damage, and the primary target is immobilized (save ends).
Miss: Half damage, and the primary target is immobilized until the end of your next turn.
Effect: Make a secondary attack.
Secondary Target: Each creature other than the primary target in blast
Secondary Attack: Dexterity vs. Will
Hit: You push the secondary target 4 squares.
Miss: You push the secondary target 2 squares.
Shadowpact Dagger: +12 vs. Will; 2d8+6 psychic damage.

powers-shade

No Dark Place Academician Mephit_James